Staff Software Engineer, Audio - Unpublished R&D Product
Location: Mercer Island
Posted on: June 23, 2025
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Job Description:
Riot engineers bring deep knowledge of specific technical areas
but also value the opportunity to work in a variety of broader
domains. As a Software Engineer, you’ll also dive into projects
that focus on team cohesiveness and cross-team objectives. You’ll
drive important features and provide other engineers with a clear
illustration of extraordinary engineering. As a Staff Software
Engineer for Audio on Research & Development working on an early
stage product, you will be the technical owner of the audio domain,
designing, implementing, and scaling the systems that shape how
players hear and feel the game world. Partnering closely with a
multidisciplinary team, you’ll strengthen the integration between
audio systems and the game engine while helping design and
implement new features. Your passion, creativity, and critical
thinking will be essential in both guiding team decisions and
providing valuable peer feedback. While you’ll spend the majority
of your time focused on audio systems, you’ll be expected to
leverage your networked multiplayer experience in supporting
general gameplay systems. Collaboration is core to our
culture—you’ll work alongside the Sound Designers, Engineers,
Designers, Producers, Artists and other cross-discipline partners
to bring a brand new game to life. Responsibilities : • Own the
architecture and implementation of audio systems from concept to
production. • Partner with the Audio Lead and Sound Designers to
integrate gameplay and narrative audio. • Optimize memory usage,
streaming performance, and platform-specific audio behaviors. • Act
as the primary technical liaison for audio, advocating for best
practices and scalable solutions. • Collaborate with designers,
artists, and producers to ensure audio tech empowers content
creation. • Rapidly prototype and iterate on audio-driven features
in Unreal Engine. • Contribute to generalist engineering efforts,
especially in areas tied to networked gameplay. • Define best
practices for tools, workflows, and testing in the audio tech
space. • Mentor engineers in audio systems and contribute to the
long-term technical direction of the game. Required Qualifications:
• 8 years of game development experience in a C-style game engine
(Unreal Engine, Unity, etc) • Deep expertise with audio middleware
(Wwise, FMOD) and game engine integration • 2 years of Unreal
Engine experience • Strong knowledge of multiplayer architectures
and gameplay systems • Experience developing systems that support
games in close collaboration with other disciplines in game
development • Experience partnering with teammates across multiple
disciplines in a daily work capacity • BS in Computer Science, or
proven understanding of Computer Science fundamentals Desired
Qualifications: • Product sense and player empathy in making tech
decisions • Proficient with modern day audio software tools
(Pro-Tools, Reaper, Plugins) • Development experience with first
person shooters and content-heavy games like RPGs • Experience
building gameplay systems supporting gameplay designers •
Experience building tools and pipelines with close collaboration
with art, design, and production • Experience in prototyping phases
or early product development • Experience developing and shipping a
AAA title • Experience with Agile development
Keywords: , Everett , Staff Software Engineer, Audio - Unpublished R&D Product, IT / Software / Systems , Mercer Island, Washington