UX Designer
Location: Redmond
Posted on: June 23, 2025
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Job Description:
UX Designer 3 Job Summary: Talent Software Services is in search
of a UX Designer for a contract position in Redmond, WA. The
opportunity will be six months months with a strong chance for a
long-term extension. Position Summary: As a UX & UI Designer, you
will work closely with your fellow designers as well as our
product, engineering, and art teams to design wireframes, user
flows, UI components, and interactive prototypes to explore
different layouts and interaction patterns. You'll also create
stylistically consistent, visually compelling, and functional user
interfaces that envelop an intuitive, delightful gameplay
experience. Your designs will be user-centric, data-driven, and
aligned with design best practices. You will also be responsible
for producing final, high-quality UI designs and assets in Figma.
Purpose of the Team: This role will contribute to new, unreleased
products and creative design work. We are a low-ego,
high-collaboration casual game studio dedicated to creating
immersive, engaging experiences across multiple platforms,
including PC, web, and mobile. We're looking for a talented and
passionate UX & UI Designer to join our team. You'll play a key
role in crafting intuitive and delightful user experiences and
designing polished user interfaces for one or more of our game
titles across a variety of devices. Primary
Responsibilities/Accountabilities: Wireframing & User Flows:
Develop wireframes, user flows, and interaction diagrams to explore
various design options for game interfaces across PC, web, and
mobile platforms. UI Design: Design and deliver high-quality UI
assets and components using Figma, ensuring consistency,
accessibility, and alignment with the overall game aesthetic.
Collaboration: Present design concepts and solutions to the team,
incorporating feedback and iterating on designs to improve
usability and player experience. User-Centered Design: Make design
decisions driven by user research, data analytics, and usability
testing, ensuring that player needs and preferences are
prioritized. Cross-Platform Consistency: Ensure the design is
consistent and adaptable across different platforms (PC, web, and
mobile) while maintaining the integrity of the user experience.
Prototyping & Interaction Design: Create interactive prototypes in
Figma to communicate complex interaction patterns and design
concepts effectively. User Research: Participate in user research,
usability testing, and A/B testing to gain insights that drive
iterative improvements to the user experience. Design Best
Practices: Follow and advocate for design best practices, staying
up to date with the latest trends and tools in the UX/UI and gaming
industry. Typical task breakdown and operating rhythm: The role
will consist of 85% heads-down design work and 15% meetings,
including daily stand-ups and design reviews. Compelling Story &
Candidate Value Proposition What makes this role interesting?: This
role provides the opportunity to work on exciting new products and
engage in creative blue-sky thinking. Unique Selling Points:
Working on new, unreleased products and being part of a successful
and profitable studio. Qualifications: Years of Experience
Required: 5 to 7 years overall experience in the field. Degrees or
certifications required: No specific degree or certification
required. The ideal resume would contain a strong skill set, design
thinking, creativity in exploration, and understanding of
user-centered design. Performance Indicators: Performance will be
assessed based on the quality of work, meeting deadlines, and the
ability to explore multiple solutions to problems. Minimum 5 years
experience with Figma. Minimum 5 years experience with user-centric
design philosophy. Minimum 5 years experience with stakeholder
management. Strong portfolio showcasing your design process,
including wireframes, user flows, UI design, and interaction
design. Proficiency in Figma, with experience in designing and
creating UI components and assets for different screen sizes and
devices (PC, mobile, web). Experience designing for multiple
platforms, ensuring consistency and adaptability of designs across
different screen sizes and interfaces. Familiarity with user
research methods (e.g., user testing, surveys, data analysis) and
the ability to apply findings to improve design decisions. Strong
understanding of user-centered design principles, interaction
design, and design systems. Ability to work collaboratively in a
fast-paced, agile development environment. Excellent communication
skills, with the ability to present and articulate design concepts
clearly to team members. A passion for gaming and an understanding
of how design impacts the overall player experience. Experience
with accessibility standards and designing for inclusivity in
gaming. If this job is a match for your background, we would be
honored to receive your application! Providing consulting
opportunities to TALENTed people since 1987, we offer a host of
opportunities including contract, contract to hire and permanent
placement. Let's talk!
Keywords: , Everett , UX Designer, IT / Software / Systems , Redmond, Washington