Principal Software Engineer, Gameplay Networking SME - Unpublished R&D Product
Location: Mercer Island
Posted on: June 23, 2025
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Job Description:
Riot engineers bring deep knowledge of specific technical areas
but also value the opportunity to work in a variety of broader
domains. As a Software Engineer, you’ll also dive into projects
that focus on team cohesiveness and cross-team objectives. You’ll
drive important features and provide other engineers with a clear
illustration of extraordinary engineering. As a Principal Software
Engineer focused on networking and simulation technology, you will
use your understanding of the entire software development lifecycle
to help us prepare and deliver our game to a mass market while
remaining focused on defining and delivering an outstanding
gameplay experience for players. As a Gameplay Engineer with
expertise in real-time multiplayer networking, you will be
responsible for delivering technical solutions that improve
gameplay integrity and empower content creators to explore gameplay
concepts quickly and confidently in realistic conditions.
Responsibilities : • Contribute to a team focused on building
technical solutions that will allow us to deliver smooth and
responsive gameplay over the public internet • Serve as a
subject-matter-expert on real-time multiplayer networking and
latency mitigation techniques • Drive and contribute to technical
designs related to simulation and networking systems • Help shape
the technical direction and standards for the team • Mentor and
coach other engineers on the project Required Qualifications: • 8
years of game development experience. • Experience employing
latency mitigation techniques in a real-time online multiplayer
game. • Experience shipping and regularly updating a live service
game for a large audience • Low-level networking development
experience • Has set technical direction for 3 other engineers
Desired Qualifications: • Knowledge of modern C++ development
practices • Experience developing games using Unreal Engine •
Understanding of TCP/IP routing and bandwidth optimization
techniques. • Working knowledge of a real-time physics engine
Keywords: , Everett , Principal Software Engineer, Gameplay Networking SME - Unpublished R&D Product, IT / Software / Systems , Mercer Island, Washington