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Principal Software Engineer, Gameplay Networking SME - Unpublished R&D Product

Location: Mercer Island
Posted on: June 23, 2025

Job Description:

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Software Engineer, you’ll also dive into projects that focus on team cohesiveness and cross-team objectives. You’ll drive important features and provide other engineers with a clear illustration of extraordinary engineering. As a Principal Software Engineer focused on networking and simulation technology, you will use your understanding of the entire software development lifecycle to help us prepare and deliver our game to a mass market while remaining focused on defining and delivering an outstanding gameplay experience for players. As a Gameplay Engineer with expertise in real-time multiplayer networking, you will be responsible for delivering technical solutions that improve gameplay integrity and empower content creators to explore gameplay concepts quickly and confidently in realistic conditions. Responsibilities : • Contribute to a team focused on building technical solutions that will allow us to deliver smooth and responsive gameplay over the public internet • Serve as a subject-matter-expert on real-time multiplayer networking and latency mitigation techniques • Drive and contribute to technical designs related to simulation and networking systems • Help shape the technical direction and standards for the team • Mentor and coach other engineers on the project Required Qualifications: • 8 years of game development experience. • Experience employing latency mitigation techniques in a real-time online multiplayer game. • Experience shipping and regularly updating a live service game for a large audience • Low-level networking development experience • Has set technical direction for 3 other engineers Desired Qualifications: • Knowledge of modern C++ development practices • Experience developing games using Unreal Engine • Understanding of TCP/IP routing and bandwidth optimization techniques. • Working knowledge of a real-time physics engine

Keywords: , Everett , Principal Software Engineer, Gameplay Networking SME - Unpublished R&D Product, IT / Software / Systems , Mercer Island, Washington


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